Tetriscape
This is my contribution for the Curdle Jam #33 theme : Best of both worlds
You must to escape nine levels to wake up from this nightmare.
There are five golden collectible pieces and a timer.
This game is a melting pot between Tetris and a platformer game.
Use "ARROWS" and "SPACE" or "W,A,S,D" (QWERTY) to move and Jump or "Z,Q,S,D" (AZERTY) both are mapped. Tips : You can wall jump !
"R" to reset a level if you stuck
Good luck !!!
Status | Released |
Platforms | HTML5 |
Author | Misterclap |
Genre | Platformer |
Made with | GDevelop, Paint.net |
Tags | 2D, Narrative, Puzzle-Platformer |
Comments
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The jam has ended, so the project may have ended too, but i found this game and i really liked it. The art style is rubbish, but the game is very fun, the fact tetrominoes are dangerous is a really cool idea. The simple but complete controls open a good place for speedruns (partially due to the large wall jump and some big jumps the player can do when the tetromino below it fall), i only didnt liked too much how the game ends. Level 8 and 9 are really nonsense.
Thank you very much for this constructive and motivating message. My lack of time for this jam oriented me to this gameboy style and that stickman hero, I'm also a poor artist but for me the style fit the game well ... I think. For the last level it's a Portal reference so if you never played at Portal I assume you found this strange but my focus for this jam was to put a tiny story.
I feel like the game could also do with some balancing because i just had to wait 2 minutes for it to be possible to complete the first level because the blocks kept spawning too far to jump onto them. I think what should happen is the blocks have to spawn within a certain x distance from the previous block so you dont have to wait so long. Also i know the block falling is stylized to fall like that but i personally dont like it and think that them falling at a steady rate would help with the balancing issues as the falling seems to be a bit random also.
I fixed the delay of the initial move for all the level now it's more 10-15 sec. You right the spawn of the pieces is randomly on the X coordonates but the amount is still the same and that I wanted, replayability is more fun with a random system, I think
Sometimes i glitch out of the map you should make a back to menu button, other than that i really like the game and the idea.
Now the level automatically resets when you kicked out of the map. But if you get stuck, you can RESET the current level with "R". Thank you for your feedback that help me so much.
i love the fact that the game feels unassuming and basic but then you have the wall grab which feels like a more complex game mechanic atleast in my little brain. i liked it.
Thank you for your feedback, indeed wall jumps provide more satisfying movements and relief but the game is basic and the gameplay too.
pretty good idea just the controls are really bad. ONLY arrow keys are one thing but then you have to jump with space. This makes me uncoordinated and i cant play properly. I highly recommend you fix this before the jam rating starts. You should add w, space and up arrow for jump. a and left arrow for left. And d and right arrow for right. Thats it and i would keep playing this game. I just couldnt play for that long because of the controls and i just got so frustrated.
Done, I've completely remapped the keys for more convenience. Thank to you for sharing back I think that's better now. You'll let me know if you finally beat the game.
thanks for changing it